# Configuration file

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# boosts
#--------------------------------------------------------------------------------------------------------#
# Here you can increase or decrease each stat by a specific amount. (Use a negative number to decrease.)
##########################################################################################################

boosts {
    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Аспид Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Аспид Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Аспид Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Аспид Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Аспид Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Аспид Pierce"=0

    # Movement speed. Average speed is 28
    I:"Аспид Speed"=0

    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Двеллер Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Двеллер Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Двеллер Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Двеллер Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Двеллер Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Двеллер Pierce"=0

    # Movement speed. Average speed is 28
    I:"Двеллер Speed"=0

    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Злобоглаз Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Злобоглаз Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Злобоглаз Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Злобоглаз Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Злобоглаз Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Злобоглаз Pierce"=0

    # Movement speed. Average speed is 28
    I:"Злобоглаз Speed"=0

    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Ремобра Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Ремобра Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Ремобра Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Ремобра Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Ремобра Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Ремобра Pierce"=0

    # Movement speed. Average speed is 28
    I:"Ремобра Speed"=0

    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Скрытень Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Скрытень Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Скрытень Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Скрытень Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Скрытень Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Скрытень Pierce"=0

    # Movement speed. Average speed is 28
    I:"Скрытень Speed"=0

    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Упырь Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Упырь Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Упырь Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Упырь Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Упырь Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Упырь Pierce"=0

    # Movement speed. Average speed is 28
    I:"Упырь Speed"=0

    # Damage dealt, both melee and ranged. 1 = half a heart.
    I:"Эттин Damage"=0

    # How much damage is blocked, minimum damage dealt is 1.
    I:"Эттин Defense"=0

    # Effect strengths and durations in ticks (20 ticks = 1 second).
    I:"Эттин Effect"=0

    # Attack and ability speeds in ticks. Average attack rate is 20 (1 second).
    I:"Эттин Haste"=0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    I:"Эттин Health"=0

    # Use to directly decrease or increase the piercing value. By default it is 5 so for every 5 damage dealt, 1 damage ignores armor. A positive boost lowers the attack required per armor piercing damage, therefore a boost of 2 will lower the piercing stat from 5 to 3.
    I:"Эттин Pierce"=0

    # Movement speed. Average speed is 28
    I:"Эттин Speed"=0
}


##########################################################################################################
# multipliers
#--------------------------------------------------------------------------------------------------------#
# Here you can scale each mob stat,for instance setting 2 will double the stat, setting 0.5 will half it.
##########################################################################################################

multipliers {
    # Damage dealt, both melee and ranged.
    D:"Аспид Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Аспид Defense"=1.0

    # Effect strengths and durations.
    D:"Аспид Effect"=1.0

    # Attack and ability speeds.
    D:"Аспид Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Аспид Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Аспид Pierce"=1.0

    # Movement speed.
    D:"Аспид Speed"=1.0

    # Damage dealt, both melee and ranged.
    D:"Двеллер Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Двеллер Defense"=1.0

    # Effect strengths and durations.
    D:"Двеллер Effect"=1.0

    # Attack and ability speeds.
    D:"Двеллер Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Двеллер Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Двеллер Pierce"=1.0

    # Movement speed.
    D:"Двеллер Speed"=1.0

    # Damage dealt, both melee and ranged.
    D:"Злобоглаз Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Злобоглаз Defense"=1.0

    # Effect strengths and durations.
    D:"Злобоглаз Effect"=1.0

    # Attack and ability speeds.
    D:"Злобоглаз Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Злобоглаз Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Злобоглаз Pierce"=1.0

    # Movement speed.
    D:"Злобоглаз Speed"=1.0

    # Damage dealt, both melee and ranged.
    D:"Ремобра Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Ремобра Defense"=1.0

    # Effect strengths and durations.
    D:"Ремобра Effect"=1.0

    # Attack and ability speeds.
    D:"Ремобра Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Ремобра Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Ремобра Pierce"=1.0

    # Movement speed.
    D:"Ремобра Speed"=1.0

    # Damage dealt, both melee and ranged.
    D:"Скрытень Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Скрытень Defense"=1.0

    # Effect strengths and durations.
    D:"Скрытень Effect"=1.0

    # Attack and ability speeds.
    D:"Скрытень Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Скрытень Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Скрытень Pierce"=1.0

    # Movement speed.
    D:"Скрытень Speed"=1.0

    # Damage dealt, both melee and ranged.
    D:"Упырь Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Упырь Defense"=1.0

    # Effect strengths and durations.
    D:"Упырь Effect"=1.0

    # Attack and ability speeds.
    D:"Упырь Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Упырь Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Упырь Pierce"=1.0

    # Movement speed.
    D:"Упырь Speed"=1.0

    # Damage dealt, both melee and ranged.
    D:"Эттин Damage"=1.0

    # How much damage is blocked, minimum damage dealt is 1.
    D:"Эттин Defense"=1.0

    # Effect strengths and durations.
    D:"Эттин Effect"=1.0

    # Attack and ability speeds.
    D:"Эттин Haste"=1.0

    # The maximum amount of health each mob has. Already spawned mobs will not be affected by any changes. 1 health = half a heart.
    D:"Эттин Health"=1.0

    # Affects how much damage the mob deals that ignores armor. At 1.0 for every 5 damage dealt, 1 damage ignores armor. At 2.0 for every 3 (2.5 rouded) damage dealt 1 damage ignores armor. At 0.5 for every 10 damage dealt, 1 damage ignores armor.
    D:"Эттин Pierce"=1.0

    # Movement speed.
    D:"Эттин Speed"=1.0
}


