#Biomes, put biome names separated by comma, example: #biomes = Ocean #Spawns at layer 63(Overworld water layer) biomes = Ocean #chance define the ratio at wich the dungeon spawn, if set to 0 the dungeon will be disabled. #The formula goes like that: every 5 chunks there is 1 between the number set to chance probabilities to spawn a dungeon. chance = 10 #mob: defines the mob spawned in that dungeon, if the mob can't be fount the mod will spawn a mob based on distance from spawn mob = pirate #icon: used as the item icon intex in the dungeon spawner item. (look at textures/items/bd/ d1, d2..., only the number is required) icon = 8 #Builder allows you to choose what builder does the dungeon use builder = templateFloating #Special data for templateFloating #folder: the folder containing the templates #posY: the height to spawn the building folder = ships posY = 60