#Biomes, put biome names separated by comma, example: #biomes = Plains, Forest, Hell, Desert #Will try to find the highest position to spawn, better avoid any biome with hills #Needs at least 20 blocks underground, so it not recommended to use in biomes with height lower than 25 #biomes = PLAINS, WASTELAND, FOREST, DESERT, SWAMP biomes = NONWATER #chance: define the ratio at wich the dungeon spawns, if set to 0 the dungeon will be disabled. #The formula goes like that: every 5 chunks there is 1 between the number set to chance probabilities to spawn a dungeon. chance = 50 #mob: defines the mob spawned in that dungeon mob = default #icon: used as the item icon intex in the dungeon spawner item. (look at textures/items/bd/ d1, d2..., only the number is required) icon = 5 #Builder allows you to choose what builder does the dungeon use builder = castle #Options #maxSize : Size of the castle perimeter maxSize = 60 #roomSize of individual rooms(also affects towers) roomSize = 10 #doorWidth, doorHeigth: height and width of interior doors doorWidth = 2 doorHeight = 3 #floorHeight: height of rooms floorHeight = 6 #wallBlock wallBlock : minecraft:stonebrick #mobRatio: max ammount of monsters in the same room mobRatio = 2